Mar 12, 2012

Grand Steam ~log01

Long time no actual blogging, folks :D

This time im here to share Grand Steam, our newest game project.

What genre now?
hm. tough question.

Arena, hack-slash, danmaku, strategy(?), gambling(?), with "MMORPG-styled" stats distribution and level up system. battle are all about mouse clicking slashing, dodging, plenty of enemy waves, boss battle, with some/ lot of enhancements from learned skills and rented weapons. Wait, what?


And looks like we're aiming for mid to hardcore gamer for this project :/



Here, get some screenshots and mock-up screens to help you digest the informations above ^^


 

(First pic is mock, and some things are placeholders so pardon the ugliness, second pic is screencapture for actual game project demo, third is another mock.)

Prolly you can already guess what's the game theme right now.
Beta version is hopefully will be there this week. Can't wait to see ppl's opinion for this XD

S'up with the crews?
hipon tried to use different method to make life 10x easier by using "connected spreadsheet" for us to input the parameters.
reijubv was actually going to play solo part as Grand Steam's main artist, but i kicked half of his butt to make place for me to do some of the art. you're welcome, what i've been doing is salvaging him from being drowned at art whirlpool. (trollface.jpg)
me, Lazcht, been kicking my own ass to make schedules and milestone, trying to press the crew's procrastination level to the lowest.
Lot of numbers, calculations, formula, database involved in project to make clea suffer. (fuckyea.jpg)

haha, this concludes today's (b)log.
~Laz out!