Nov 30, 2011

Pixle, Timing x Survival experimental game

Hey folks, we have (not really) just finished a game called Pixle. We believe it will be launched soon so stay tuned! Anyway, what's the game about?



General Information
Genre: Timing, Endless, Survival
Engine: Flash Action Script 3
Release Date: TBA
and free to play!

Gameplay

  • keep your Energy up by collecting Green Seeds.
  • avoid Shadow Tunnel.
  • do Combo, more combo means faster speed.
  • go as deep as possible, Distance, Combo, and other aspects will determine your last score.
  • challenge your friends, parents, siblings, enemies or anyone to beat your score!
Screenshots


Teaser video (yes it's super short)

 

Jul 21, 2011

Outsmart!

Outsmart!-all his money are belong to us-
Hi people, this is our first game under the name stellar-0, it's complete and currently looking for sponsor. We got some nice feedback on this game from the local gamedev community. We hope a lot of players will also love and play this game. You can see the details here.

EDIT: Now available to play here!

Title: Outsmart!
Genre: Life Simulation
Release date: 11/9/2011
Screenshots:




Developer's note:
hipon, coder
kodoktua, graphic user interface

Lazcht, character design, pixel art, rough game design

"The game idea came up from a jog. *just the main plot though* and i simply wanted to make a simple dating simulation game, because i enjoyed Princess Maker and Magic Knight Rayearth 2: Making of Magic Knight.

Art wise, actually, this time i wasnt being too picky for the designs, i just wanted to make simple and easy-to-make characters, yet loveable. Originally i wanted the settings to be a bit futuristic feel, (you can see the hologram bracelet), but in the end, it went out to more present time setting.

Second theme is "funny" and maybe even "stupid", you'll see how i designed the NPCs. I had hard time choosing how will Anneite look, because i wanted her to be memorable, but thanks to team, i managed to image the protagonist as i wanted and had soo much randomness fun  in the development process. "
 clea leshlick, game design, music and sound effects
"For this game, I'm going for a bright modern feel, so I used electro drums and several synth for the melodies. The song arrangement is simpler than my usual songs, but I like how the final mix sounds clean and a bit punchy.

I learned a lot of things when experimenting on sound effects creation, it's a nice feeling to put together different notes and sound generator to create one short sound."

Well, that's all for now, we're looking forward to release the game so you guys could enjoy the game as we do!

Godspeed! :)

Apr 1, 2011

Sword of August: Road to Independence




Title : Sword of August: Road to Independence
Genre : Vertical Shooter
Platform : Flash/ActionScript 2
Release date : April 8th, 2011
Game Achievement:

Daily 4th on July 17th, 2011 at Newgrounds


Also available on:

Pilot SWORD Unit as Rico Lyfer and help him regain total independence. Experience 6 different Forms and Special Maneuvers, 6 Upgradeable Cores, and 10 Supportive Cards through the challenging missions! 

Features:

  • 3 Base form + 3 Evolved form
  • 3 Special + 3 Freiheit module
  • 10 consumable supportive CARDs 
  • 5 challenging Missions, each with Mini-boss and Boss unit
  • CARD Shop & Gear mods
  • RPG styled dialogue
  • Stylish and quality Graphics and Audio 
  • Complete and detailed technical tutorials
  • Costume dress-up

Screenshots:



Trailer Video:


Credits:
  • hipon - code, game concept
  • SPV Nite - story, game concept
  • kodoktua - sprite, map, special effect
  • Lazcht - character design, GUI, special effect
  • clea leshlick - music, sound edit, database
  • ghur - music
  • kazeki - trailer
Special Thanks:
  • Vresu - special effect
  • rumahcharlie - sound effect
  • momiji aya - voice act
  • jonas - bugtest

Thanks to:
gamedevid.org