Dec 26, 2012

Some greetings in late 2012

yes, Rob is still working on holiday, except now with mercy.

Happy holiday, folks! 
(we still develop stuff tho, lol.)
Late Lino'll be here THIS year.
~stellar-0

Dec 14, 2012

End of year news, anyone?

Long time no blog folks. We're not dead or anything, haha.

I've been too busy lately (it's Laz) for even maintaining the Facebook Page. This is already almost end of year... I never forget our projects like Grand Steam, Linoveus Cube tho. But seems like time is running out for us to wrap Late Lino first for christmas and new year.

So most likely we won't launch Grand Steam or Linoveus Cube project this year yet. (I miss Grand Steam!)

Nov 4, 2012

Late Lino

The start

Lino
It's been long time since we started to develop this game and actually finish it. So why now bother to share? Last year we weren't this active updating blog, so we didn't bother to post anything about any progress we made, nor gamedev logs/ diary, though we have posted some teasers to our Facebook page & twitter.

We noticed that we need to share a lot of things since we want more people to know what are we doing  right now, what games will come out, even what do we think about life, jokes, etc. Above all, this way we can learn more to communicate with our potential players/ fanbase. As a small indie game developer team, without publisher/ sponsor we ought to promote and publish the game ourselves, so this is one way to gain exposure, as much as we can.

Alright, back to topic, this game, Late Lino, was started as an entry for Ludum Dare #22, 16th of December 2011. Thinking back, we were keeping an eye on the themes since theme voting, so we had a bit preparation of what theme will be out in the next day. We had little speedy game designing exercise a day before it.

Oct 12, 2012

Wut? Main website is down!

Experiencing missing links and images?


We got some trouble regarding hosting service so www.stellar-0.com is currently out of service, you could contact us directly to stellar0.mail@gmail.com at the moment. Hopefully could fix this today. Sorry for the inconvenience!

Cheers folks~

Sep 29, 2012

Linoveus Cube ~part III

hmm now to think about it
he looked like Yuan Shao from DW7
Linoveus Cube has been developed for 1 month. SIGH... We missed 1 week deadline so hard guh. See previous devlogs/report here.

Sep 10, 2012

How I produce my songs




Music production?

 


Hi everyone, clea leshlick here. In this post, I will talk about my music making routines. I do it in my bedroom, which is soundproofed(although not perfectly). I use FL Studio as DAW and Tascam US-122 mkII as the interface. Sometime I'd use my midi keyboard, which is a humble M-Audio Oxygen61, and sometime I would only use mouse and the typing keyboard.

My speaker is a good old 2.1 Altec Lansing. Bought it around 8 years ago, and it's still in good shape! Headphone is Philips SHP8500, not too expensive or high quality, but it's decent. I use both of them as I play PC games, watch videos, listen to music, and of course, mix my own songs.

Sep 2, 2012

LudumDare#24: Linoveus Cube ~part II

Continuation of Game development process

screenshot taken at 26th Aug, the second day
See previous part here!

Laz: Okay actually we should have noted what we have done in separate 3 days, because they (clea and hipon) already forgotten what was going on =_= Why the hell i am the only one who remembered the development process?

Grand Steam leaks! (a sneakpeek video)


What is leaking ?!



In case you haven't noticed, we have uploaded a sneak peek video of Grand Steam during the combat playtest!

Check this out folks! ^^




Sorry for the lags (i are an amateur screen recorder ;^;)

Please Don't forget to subscribe our Youtube channel so you can stay updated with our new videos!

Aug 29, 2012

LudumDare#24: Linoveus Cube ~part I


Opening

Hey everyone, we’re here again to report something. You know LudumDare right? You will know it anyway after you visited the link so i'll save my time on that.

LudumDare #24 was held on 24~28th of August 2012 (Compo mode ended in 27th, Jam/team mode is 28 which is yesterday). Yeah we were SUPPOSED to submit our game as Jammer and we FAILED, gracefully. So rather than sharing success story (as we were getting asked to) we prefer on making this, our fail story.

Aug 23, 2012

Grand Steam log ~04

Howdy everyone, counted from January 2012, Grand Steam project has reached 8 month development time, been long time but we ain't stop progressing, and here we are, Lazchtclea leshlick and hipon, informing you folks, on "What's up Grand Steam?"


Click here to browse previous Grand Steam logs!




Aug 15, 2012

Gaming Guilt | can i play? no, go to work!

Hi there guys, hours ago i got an interesting topic for blogging, so i decided to write them out right away while i still remember.

sprite taken from Outsmart!
It's about guilty feeling and gaming. Haha i bet you can't guess the relation between them (or not). This is second time i write blog about productivity, previous one is here. It's a bit personal, however, as usual, this might be inspiring for some people with similar/relevant condition, i don't know if it's rare, or it's common feeling that many others feel. But if you ever find that you had experienced it, let me know what do you think and maybe we can share stories! XD

Let's get rockin'.

Jul 31, 2012

Death will: clea leshlick

Hello folks, today I'm going to talk about my death will. It's things that I want to be done to my body/corpse and my 'heritage', after I die. I might do a revision/update sometime in the future, assuming that I still live, of course. But before that happens, this will here is good enough. So let's get started...

Jul 26, 2012

Why gamedev? -my story-

Hello guys, Laz is here \o . Not a Grand Steam log, sorry haha.


Prologue

I've been thinking to share my old gamedev stuff since that's too good to be wasted or just gone without even being noticed by ppl....*writes blog*....... i was wanted to post a post mortem of an old game project but ended up writing long story of mine before i decided to dive gamedev industry, lol so okay.. *changes the blog title* 


I will share my own story--how i become a professional game developer. (my pro meaning = make games as living, just in case ppl refer it as 'veteran').

Jul 16, 2012

Distributed!

Hi there folks! Lately we have been distributing our flash games to varous portal such as TigDB and GameJolt, even deviantArt, when we have time maybe we should list those over here so everyone will know. We also plan to send game packages to some portal so they'll put the games on their sites.

If one of you folks own a website, game reviewer site or free game portals and want our games to be added/ reviewed, we're more than glad to allow it. We have already prepared game packages/ press kits to download for reviewers' convenience. (As you can see we just added "Media kits" tab above).

Also, if any of you wondered how the games will make profit for us, it's the ingame advertising, sponsorships (if possible), and non-exclusive licensing/ sitelocking offers (feel free contact us for more info). In any case, we desperately need so much exposure for our games, aside for financial matter, we need feedbacks from as many player as possible to make us even better game developer! 


So you folks, if you care, like, love our games, please do tell your friends about us and our games, it means to us big time! XD

That's all i want to cover today, thanks for reading, have a nice day and cya around! Grand Steam dev log is coming out next i guess, heheh.


~Laz out

Jul 8, 2012

Wonderland Cosa Nostra released!


At last, Wonderland Cosa Nostra is out yayyy. Play now! (it's free, of course.) 

This is a game we've been developing for almost 3 years (not full-time though), exactly started between Sword of August Project and Outsmart! . An idealist project-- i can say, from us and Elventales Games

We hope you liked this game, so enjoy and if you help us to spreading this to your friends, you're SUPER and we'll be so thankful. We welcome any feedbacks, and we even gave you the proper place for it haha.

Some screenshots you might want to see first:



Sidenotes: we wrote some stories about the moments we made this game, you might be interested to check it out! Might also add more later in this blog! Stay tuned folks!

Cya~

Jul 2, 2012

Cooking Journey: Special instant noodle

Hello folks, Lazcht here. This is obviously not a gamedev blog, nor cooking game article, it is actual cooking recipe sharing.

Like i said in my introduction blog post, i love to cook for myself sometimes for family too (if the menu is tolerable enough for them lol, parents aren't into western menus). I browse much recipe on internet and watch Youtube cooking videos sometimes to get inspirations, now i think this time i'll try to share a random recipe, not something really unique but oh well i hope it's helpful anyway. :P

I cook a lot of instant noodles when i feel lazy, and it's the BEST LAZY MENU for midnight meal, agreed? ;D Anyone can easily cook them, but ever try to make it a little bit..."special"


Jun 6, 2012

Grand Steam ~log03

So it turned to be me again who is blogging here haha. Thanks for coming here to read, and i am Laz (and later this Grand Steam log is edited by hipon). I tweeted about making sneakpeek video of Grand Steam but ended up to another failure because of some serious mess, so uh... next time, okay? =_=;;

Recent development progress:
- Skill cooldown system implemented
- Battle result implemented
- New character designs, some sprites
- New enemy designs
Grand Steam newest screenshot, name is dummy btw

Let's continue on where we left off last time, about gameplay flow was it?
(See list of Grand Steam's logs here !)

May 18, 2012

[Tutorial] Game Flash Menggunakan FlashDevelop & Flash IDE

Part 1 - Perkenalan & Setup

Halo, reijubv di sini akan mencoba memberikan tutorial bagaimana caranya membuat sebuah game berbasis Flash, dengan menggunakan FlashDevelop sebagai software utama untuk melakukan coding dan Adobe Flash sebagai visual IDE untuk membuat dan menaruh aset-aset yang akan digunakan nanti, sekaligus sebagai compilernya.

Saat artikel ini ditulis, software yang digunakan adalah FlashDevelop versi 4.0.1 RTM dan Adobe Flash Professional CS5.5 apabila anda tidak memiliki versi yang sama, tetap bisa mengikuti tutorial ini tapi mungkin harus ada sedikit perubahan yang dilakukan.

Selama proses tutorial ini, versi ActionScript yang digunakan adalah versi ActionScript 3, dan untuk mengikuti tutorial ini setidaknya anda sudah mengerti dasar-dasar ActionScript 3 karena saya tidak akan menjelaskan secara detil setiap bagian code yang nantinya akan diberikan.


May 17, 2012

5 Reasons people can't blog, and tips

Hi everyone again, Laz is here. This time i'm not here for game development stuff. Last night i was insomniac that i thought about posting this stuff and today i managed to write a blog.

Taken from Outsmart!
Actually this is more about productivity, but more focused on writing or blogging. I also put some personal experience or story below as "study case". And once again, my English is not good yet not too bad for you to understand, but i hope you can pick something by reading and don't forget to comment and let me know what you think!

These are purely from my thoughts and opinion, and observation of lot of people's behavior, so mind you if i'm not accurate.
So why people are actually can't or "doesn't feel ease" to, hesitated much -edits- even they're actually wanted to blog?

May 1, 2012

Grand Steam ~log02

Hey folks, guess what? Second log for Grand Steam project is here! At the first log we said that beta version will be there a month ago, and yeah it failed due to our PIXLE re-launching business, and some other things, our apologize for that.

Game development progress

I can't say much about how we have progressed so far, maybe half, or less, or li'l bit more from half, i dunno. We still need to decide which features need to be changed or added, because we gambled much things into this game, whether it will turned good or bad, we won't know until we try.

Apr 11, 2012

Wonderland Cosa Nostra

Wonderland Cosa Nostra
Genre: Scrolling shooter and defense hybrid 
Engine/ Platform: Flash Action Script 3
Release Date: Coming soon!!

Before we go on to the game, you might be wondering about this thing. We all know about "Wonderland" but WHAT is "Cosa Nostra"?

From wikipedia.
The Mafia (also known as Cosa Nostra) is a criminal syndicate that emerged in the mid-nineteenth century in Sicily, Italy. It is a loose association of criminal groups that share a common organizational structure and code of conduct, and whose common enterprise is protection racketeering. Each group, known as a "family", "clan", or "cosca", claims sovereignty over a territory in which it operates its rackets – usually a town or village or a neighbourhood (borgata) of a larger city. Its members call themselves "men of honor", although the public often refers to them as "mafiosi".

Okay now, we can continue! XD

Wonderland Cosa Nostra is...


A wondrous scrolling-shooter and defense hybrid game, served with fresh (yet classic) style and fluid animations. Protect the cute little boss; Raffles, from bad monsters with your LIMITED savings! Money management, decision making, awareness are the key to beat the challenges!



Gameplay:
  • Protect the Raffles while she is traveling in the Wonderland.
  • Destroy anyone or anything who disturbs her.
  • 4 soldier units guards Raffles from 4 directions, each have their own Health.
  • When a bodyguard dies, buy a new one at the shop.
  • If the Raffles dies, the game ends.
Features:
  • Unit Shop.
  • Technology Upgrade.
  • Skill.
  • Achievements.
  • Many types of monsters.
  • 20 levels to beat.
Screenshots, Video and Teasers:




Sneak peek video


Game Trailer by ittou - ElvenTales


Development  Team:
Coder: Afifudin Mahdan, Mahdi Bahsroni Rizal | (ElvenTales)
Graphic Artist: Lazcht, kodoktua
Composer: clea leshlick, ittou (ElvenTales)

Special thanks to:
ghur
kazeki
'da'
hipon


Thanks to:
gamedevid.org

Apr 7, 2012

Music Licensing

What is it about?

For those who isn't familiar with the term, I will try to explain with a simple example:

I wrote a piece of piano music titled 'singing trees', I put them on my site and you happen to like this song. Then you think: "Hmm.. this might be suitable for my current game!"

Then you contact me, we chat a little bit, then you pay a small amount of fee to use the song 'singing trees' on your game 'Tree Panic'. Pretty simple, no?

Are you sure it's that simple?

Well, there are lots of variations and depths of music licensing contracts details, including exclusivity, validity time, numbers of projects you want to use them on, and how big your project is; commercially speaking, but we don't have to go through all that every time. For the best of both parties, it's good practice to keep the deal as simple as possible, without sacrificing the important valued details of course.

So, how much is this small fee you mentioned above?

Assuming it is a non exclusive and a one project license, 5 Euro/song. I honestly think it's a really good price, considering the value of my musical composition/quality. But then again, how much value is created when you add my music to your project, is highly dependent on you. For example, licensing a song which have a high compatibility with your project will mostly make bigger impact/impression than licensing a random/lower compatible song.

Aren't you selling yourself too short here?

Maybe, but I have some reasonable logic behind this decision.
  • I'm not worldwide known and famous like Masashi Hamauzu, at least not yet.
  • If I set higher price, I may still get deals, but is it worth the tradeoff?
  • Every piece I compose is unique and original, wouldn't it be a huge waste to keep them dusty on my garage?
  • No matter how good my songs and my skills are as a composer, what good does it do if I'm the only one enjoying them?
  • As a musician, I will feel great joy and pleasure when people listen to, enjoy, or somehow benefit from my music in one way or another.

I don't really know/understand music or I don't have time to listen through your whole playlist just to find the 'right' songs, can you help?

Well, sure. You can probably show me your project website/screenshot/demo, then I will recommend you the 'right' songs. I think it will be quite fast and easy, since I know/remember my songs really well, unless something bad happened to me and screwing my musical memory/assessment skills lol.

So, where are the links to these licensable musics? 

I know that I should make a shopping basket/song preview model of webpage for this kind of thing, but it's not easy. While we are working on it, we can do this manually by email. Sorry for the inconvenience.

Action/Battle http://www.reverbnation.com/tunepak/3591031
Dungeon/Stage http://www.reverbnation.com/tunepak/3591033
Town/City http://www.reverbnation.com/tunepak/3592450 
Misc http://www.reverbnation.com/tunepak/3592453

They are downloadable for free, mp3 file. What are the licenses?

They are free for personal and listening purpose only. To use them in your projects, you have to contact me first. Here's a list of what you can and cannot do with these free downloads:

You can:

  • Listen to them
  • Share them with anyone


You cannot:

  • Edit, mix, alter them
  • Resell them
  • Repost them as your own work
  • Use them in your projects, commercial or not


I like your musical style, but I can't find anything usable on your whole playlist.

If that is the case, then maybe it's time you ask me for a custom composition, in which I personally write the song to be used specifically in your project. It's highly beneficial and can bring tremendous value to your project. But it takes time, sometime a lot of it, and good amount of focus, and dedication to do this type of work, so it costs more, hehe.

Ending.

That's it for now, I hope now the term 'music licensing' no longer confuse you,
or put a frown on your face ^ ^

See you later on my next post, and thank you.

~clea leshlick

Apr 1, 2012

New website prototype

lol, hello again. Laz online.

you know what? our domain stellar-0.com is down at the moment so we redirected it back to stellar-0.blogspot.com temporarily.

why? umm... can't really explain it well since im so new about this stuff ^ ^a

we want to migrate/upgrade our site to a brand new website, more customized layout, rather than just a blogspot blog. we previously only registered the domain stellar-0.com and published our blogspot with the .com domain, now we have bought a new hosting service, i transferred the .com to the new hosting service...and honestly i don't really understand how domain transfer work, so the .com turned out to be a blank index page instead of the blogspot....and that's the reason behind the redirection i mentioned earlier... lolol XD

effin colors

New website?

no, really, don't zoom it in. though it's still ugly, cant resist to share here haha. here goes our new stellar website prototype, pardon the bright colors, i just wanted to know if the float menus are working. i guess will just be my web developing experiment... i learned much how to make CSS from scratch, thanks a lot to this site.



Inspiration.

nitrome.com's layout
i was aiming for Nitrome.com's website structure so it's a bit similar, haha. its actually only part of my exercise, i don't know for sure how it will change in future.

i guess, next mission is to integrate this blog into the content window of the site like above bordered in black. but im not sure if i can do that. i hope reijubv can help out soon with the site-thingy. honestly i dont know anything about basic web developing, i am just curious, had little experience with CSS from customizing deviantArt's journal skin, thats all. :|

anyway, too tired to write more. see you again and happy Sunday night! still, enjoy the weekend.
~Laz out.

Mar 30, 2012

Steps: GUNNHILDR chibi (old)

good day, folks!
this is me again, Lazcht, coming with some old article share from my old and abandoned personal blog called Prey Heaven. i stopped to write on that blog, and decided to focus here instead.


when i looked back what's inside that blog, i noticed i have quite good step-by-step articles back then in years, so i decide to bring some of them here, and maybe will blog the new step-by-steps here sometimes later.

i hope i can help people out there by sharing a bit of my drawing technique. mind that im not thinking like.. im so great & famous artist who wants to teach all of u the right way of drawing technique, or something like that XD all my art skill mainly is self-taught, so this section is simply "my way to do drawing".


2009's Gunnhildr fanart for mazjojo's doujinshi guest art:


note: just in case to prevent confusion, i made these steps the same time i was progressing the art, so if you find"i will put blah blah next time" that's it.

1)2) 
3) 


4)


  1. just traditional sketch at some random paper, i wanna make them cute but also cool at the same time, practicing action pose on chibi too. pls tell me ur advice, i already asked mazjojo's guidance for the sword's perspective, i'll put my next progress here next time. im planning to ink it digitally, and make it BW artwork.
  2. oomph sorry loong jumping, i did this when i'm on cousin's house and in the middle of rushing mazjojo's deadline -_-; so i don't even remember to save my progresses before this one. let's see. im using the no 1 sketch just for my inking guide at SAI (great software, u can find the trial here ). why not Photoshop? i found SAI's inking tool more sharp than PS's, so i prefer SAI. hmm as i'm not good at inking, i only can say, neater the sketch, easier the lining, that's for me though. i made each character on different layer. unfortunately i've already fill the black part here.
  3. hatching/ shading time! i use different layer here, i often fail at neat hatching, coz i usually draw sketchy lines and ended up messed with hatching. first step i draw lines as mark for the shading border so i wont be confused where i should hatch later. and finally it's done.
  4. final touch? just play around with effects on Photoshop and VOILA! it's done. the logo's not mine btw. hope it helps :)
And that's a bit of nostalgia to me, haha. See ya next time!


~Laz out!

Mar 28, 2012

Introduction: Lazcht

Folks, it's my time to introduce myself now, i wrote here a lot (actually I was the only blogger for this blog :| ) before but i noticed i never really introduce myself. Hellyea, let's get cooking.

Prologue:

Who the hell?
I'm called Lazcht, and then everyone keep asking who my REAL name was. Duh.. i don't have one! :P I am one of the founder of stellar-0, for now, i'm an artist who is managing some stuff at team.

Currently don't have idea what should i write now, but i ever wrote this 14 facts of myself long time ago from facebook's tag game, so i should copy paste some of this out some of it that's still valid LOL. *warning, i am very good at Engrish*


Mar 26, 2012

Introduction: clea leshlick

Hi there, I'm clea leshlick, one of the founder of stellar-0. Since this is my first blog entry, I think I'd better introduce myself a bit, so that you may know or have better idea of what kind of person I am. A little bit of warning from me before you continue:
  1. this post is going to be long, so if you are in a hurry now, maybe it's better to read it later/tomorrow.
  2. my english is far from perfect, so it may get dull and confusing sometime.
  3. I'm not an experienced journalist/blogger, so the post quality may not be so good.

who am I?

I'm a dreamer, an idealist, and highly self-opinionated. I like to analyze, observe, and find out how the universe works. I don't categorize myself as a man or a woman, I have both traits of male and female, and I prefer to express them as I see fit. I like to be totally free and make the rules of my own life. Things I like include: music, video games, singing, psychology, martial arts, spirituality, philosophy, metaphysics, fashion, makeup, hairstyle. I enjoy lots of jokes and stupidity too. It's good to have people to laugh and joke with, really. I am happily married and I keep 4 turtle pets at home. I sleep a lot every day(10++ hours), I feel that sleeping is very enjoyable, relaxing, and inspiring. It could be true, or maybe it's just an excuse of my laziness? lol

love for video games

I enjoy playing video games since I was small, mario bros, sonic, golden axe, if you are around my age, I'm sure you know those games. I grow to love RPGs, strategy games, war simulation, sport simulation, games that make use of lots of numbers and display them as part of gameplay. Don't get it wrong tho, I really don't like math and my math grade were not really good back then at school. But for some reason those numbers in the game really fascinate me. I got really immersed and engaged that I played for very long hours, over and over again. Video games have become a big part of my life, I learned a lot about life, culture, history, art, and lots more. As for MMORPG games nowadays, things are becoming closer to the real world human interactions, I can see one instance of the world/society in those MMO's I play. I see love, hate, struggle, greed, generosity, ignorance, dominance and many others. I have my own views and pro cons of every game I played and enjoyed seriously. It can be too geeky for some, but I think it can be a good and refreshing insight when I do a review of my favorite games, in the future posts.

love for music

It also start to spark at my early age. I can recognize and remember a lot of tunes and songs. Some of the melodies/songs I heard back then are stuck in my head even until now. They are irreplaceable. Then I got into anime music, which are mostly sung by Japanese Rock/Pop musicians. I forgot how it started but I ended up buying LUNA SEA's period album cassette. I spent lots of my school hours listening to this tape damn lots of times, that I memorized all the lyrics and notes. It finally got me into singing. I came to know joy of singing and belting my voice out to express whatever I had inside. Then I got into a band who do covers of Jrock/Jpop, with me as the vocal. For some reason, I have better pitch/chord recognition ability than my guitarist/bassist at that time, so I get to learn a guitar tab software, so I can show them the notes/chord I hear, because I can't play a guitar.

After that, I got into midi composing. I used to think that song makers/composers are something really extraordinary or alien. How can one create a song? That time, I can't figure it out, but after fooling around with that guitar tab software, I finally get it. I was saying to myself: "Huh? So it's just this simple? Composing a song is so easy!" I really overestimated myself that time. I feel so special and highly talented. I even think I can make a piece which rivals those classical music. I was thinking, if it's in my head, then I can create it. Turns out I was so wrong. The more I know, realize, or learned about composing, it gets harder and broader.

Time flies by, and before I know it, I get to the age where one normally have an established stable income or work. After deciding that I dislike formal office work and that I won't finish my college, I shoot random bullets at the chance of 'game composing'. I have some sense of music, good imagination, and I learn fast. My first jobs turns out a lot better than I expected. It's not bombastic or anything, but it's a great learning experience, and it has proven to me that one can really make a living out of music, which strengthen my belief of: everyone can make a living out of their dream job.

vegetarianism

I have been a vegetarian for around 12 years now, and I think it's one of the best life-changing decision I ever made. I used to be a catholic and I really believe in the almighty God and Jesus. Sure, I have some life questions that my belief cannot answer, but I never thought that a popular/mainstream/major religion can be this wrong/BS/lie. It never really got into my head before, about how bad these animals are treated at the ranch, how much they suffer, both physically and mentally. When someone tried to expose this to me, I tried to run away. I used lots of excuses, like: "It's not directly related to me." "Even if I become a vegetarian, wouldn't the slaughter continue as it is?" "I was told that those animals are meant to be killed and eaten"

I have seen a cattle's throat got slit with a butcher knife only 3-5 meters away from me, and it's bleeding and resisting like crazy, until it finally dies. WTF did I just see? A legalized murder? Everyone there just stand and watch, no one freaked out or screamed. No one tried to help or save the life of that poor cattle. Wonder why? I was sure that cattle feels pain and fear, I've had my share of watching horror/torture movie, so I can imagine my throat being slit open like that. I started to question God, humanity, and my religion. I really believed that humans are the most noble creature, humans have conscience, have compassion, and wisdom. If we are doing something wrong, our conscience will react and remind us of truth and God's way. Yeah right, I did not feel a slight bit of guilt and disgust from eating and stuffing my stomach with animal corpses for a long 15 years. Honestly I enjoyed them, they taste good and smells good. Don't tell me my that conscience are broken or somehow not working?

My experience above proves and disproves a lot of theory at once. In the end, I can be sure that humanity/society can't be viewed as my standard of truth, life, and righteousness. Major religions are the same. I'm not saying that everything in them or everyone of them are 100% bad, but if you want to live consciously, becoming a follower is not the way.

freedom

This is also a very important part of my life. I have struggled to gain it, I've paid prices, and I have felt some degree of it in my current state. Freedom of action, speech, and mind. All 3 are essential to spiritual/mental growth. I'm really happy that my current 'job' gives a high degree of freedom. I'm free to make whatever music I want, when and for how long.(exclude deadlines)

I'm free to decide what price I want to charge(or not charge) for every music I make, I'm free to decide when to work, play, take a bath(or not). The downside is, if I'm not disciplined enough, it's very easy to slip into low productivity, thus will screw my values, which will hurt my financial situation in the end.

I can aslo experiment and influence how stellar's games will turn out. Is it nice? Is it dreamlike? If you think you deserve more freedom than you are having now, I suggest do something to get it.

ending

Thanks for reading until the end, you deserve a break lol! I hope this post of mine can have a positive effect on you. As for my next posts, I plan to cover digital music production, share stellar's game progress, songs I composed, and lots more. I may want to setup a vote to see what most of you are interested at. Until next time, have fun~

clea leshlick



Picture credits goes to:
  • http://bobish144.deviantart.com
  • bloglucianaenglish.blogspot.com
  • shakeituptimes.blogspot.com
  • treehugger.com
  • longtuanpham.wordpress.com

Mar 12, 2012

Grand Steam ~log01

Long time no actual blogging, folks :D

This time im here to share Grand Steam, our newest game project.

What genre now?
hm. tough question.

Arena, hack-slash, danmaku, strategy(?), gambling(?), with "MMORPG-styled" stats distribution and level up system. battle are all about mouse clicking slashing, dodging, plenty of enemy waves, boss battle, with some/ lot of enhancements from learned skills and rented weapons. Wait, what?


And looks like we're aiming for mid to hardcore gamer for this project :/



Here, get some screenshots and mock-up screens to help you digest the informations above ^^


 

(First pic is mock, and some things are placeholders so pardon the ugliness, second pic is screencapture for actual game project demo, third is another mock.)

Prolly you can already guess what's the game theme right now.
Beta version is hopefully will be there this week. Can't wait to see ppl's opinion for this XD

S'up with the crews?
hipon tried to use different method to make life 10x easier by using "connected spreadsheet" for us to input the parameters.
reijubv was actually going to play solo part as Grand Steam's main artist, but i kicked half of his butt to make place for me to do some of the art. you're welcome, what i've been doing is salvaging him from being drowned at art whirlpool. (trollface.jpg)
me, Lazcht, been kicking my own ass to make schedules and milestone, trying to press the crew's procrastination level to the lowest.
Lot of numbers, calculations, formula, database involved in project to make clea suffer. (fuckyea.jpg)

haha, this concludes today's (b)log.
~Laz out!


Feb 22, 2012

[Blacklisted] Nekosoft


Hi, just to let everyone know, Neko soft owes us more than 200 EUR for audio services and they're now blacklisted and visible under the post tag/label [Blacklist].


We have given them more than 30 days to pay up, also we have sent a notice/warning email, but sadly they did not respond.

The game is titled Sugar's Delight (NSFW) and they use this email address to contact us, xrth@gmx.de.

My personal message to neko soft: using half completed version of my musics in your finished game is not a good idea. Demos/WIPs/Mockups as their name suggest, is not to be used on the final product. Goodluck on your next game and I hope you won't scam anyone else.

To all others, beware of this team/person, you don't want same thing happening to you.

~clea leshlick

Jan 20, 2012

Happy new year, PIXLE launched!

Folks, sorry for such late and outdated greetings but, happy new year for all of us. 2012 is said to be the end of world or doomsday eh? I'm guessing it's because of SOPA thingy, LOL. okay im not gonna talk about this here XD anyway!

Here goes the coolest news: PIXLE has been launched!

click here to play!

also see the gameplay video played by me.




What's new about us?
A NEW BANNER! (.....:| *um okay..*)
We submitted a game for earlier event of  LudumDare48, then enhanced the game, it's called Late Lino, maybe I'll blog about it sometimes later haha.
We're currently working on 2 flash games, one of them is a collaborative work with Enthrean Guardian (actually some of us are working with them too so XD).

thats it for now, have a nice day! :D
~Lazcht