Jan 20, 2012

Happy new year, PIXLE launched!

Folks, sorry for such late and outdated greetings but, happy new year for all of us. 2012 is said to be the end of world or doomsday eh? I'm guessing it's because of SOPA thingy, LOL. okay im not gonna talk about this here XD anyway!

Here goes the coolest news: PIXLE has been launched!

click here to play!

also see the gameplay video played by me.




What's new about us?
A NEW BANNER! (.....:| *um okay..*)
We submitted a game for earlier event of  LudumDare48, then enhanced the game, it's called Late Lino, maybe I'll blog about it sometimes later haha.
We're currently working on 2 flash games, one of them is a collaborative work with Enthrean Guardian (actually some of us are working with them too so XD).

thats it for now, have a nice day! :D
~Lazcht

Nov 30, 2011

Pixle, Timing x Survival experimental game

Hey folks, we have (not really) just finished a game called Pixle. We believe it will be launched soon so stay tuned! Anyway, what's the game about?



General Information
Genre: Timing, Endless, Survival
Engine: Flash Action Script 3
Release Date: TBA
and free to play!

Gameplay

  • keep your Energy up by collecting Green Seeds.
  • avoid Shadow Tunnel.
  • do Combo, more combo means faster speed.
  • go as deep as possible, Distance, Combo, and other aspects will determine your last score.
  • challenge your friends, parents, siblings, enemies or anyone to beat your score!
Screenshots


Teaser video (yes it's super short)

 

Jul 21, 2011

Outsmart!

Outsmart!-all his money are belong to us-
Hi people, this is our first game under the name stellar-0, it's complete and currently looking for sponsor. We got some nice feedback on this game from the local gamedev community. We hope a lot of players will also love and play this game. You can see the details here.

EDIT: Now available to play here!

Title: Outsmart!
Genre: Life Simulation
Release date: 11/9/2011
Screenshots:




Developer's note:
hipon, coder
kodoktua, graphic user interface

Lazcht, character design, pixel art, rough game design

"The game idea came up from a jog. *just the main plot though* and i simply wanted to make a simple dating simulation game, because i enjoyed Princess Maker and Magic Knight Rayearth 2: Making of Magic Knight.

Art wise, actually, this time i wasnt being too picky for the designs, i just wanted to make simple and easy-to-make characters, yet loveable. Originally i wanted the settings to be a bit futuristic feel, (you can see the hologram bracelet), but in the end, it went out to more present time setting.

Second theme is "funny" and maybe even "stupid", you'll see how i designed the NPCs. I had hard time choosing how will Anneite look, because i wanted her to be memorable, but thanks to team, i managed to image the protagonist as i wanted and had soo much randomness fun  in the development process. "
 clea leshlick, game design, music and sound effects
"For this game, I'm going for a bright modern feel, so I used electro drums and several synth for the melodies. The song arrangement is simpler than my usual songs, but I like how the final mix sounds clean and a bit punchy.

I learned a lot of things when experimenting on sound effects creation, it's a nice feeling to put together different notes and sound generator to create one short sound."

Well, that's all for now, we're looking forward to release the game so you guys could enjoy the game as we do!

Godspeed! :)