Showing posts with label Linoveus Cube. Show all posts
Showing posts with label Linoveus Cube. Show all posts

Apr 18, 2013

Projects news

Long time no see!
Okay, so i just want to inform you guys about our current projects and what's our current plan with them:

Linoveus Cube

Surprisingly, we plan to suspend this project, due to the stress of the design and code mess, hipon said some things about the game should be changed otherwise it will be a failure. But to make that change, means almost to redo all the code from the start, and we decided to not force the project to continue, at least for now.



This is the sneakpeek record from us, personally (it's me Laz) i think it's a beautiful project, but it lacks of balance in ...the design depth. Even though the game was intended to be a Ludum Dare (3 days dev) game, then it transformed to a week game, then to months game, it's feels so hard to finish. Why? Lot of features were being cut down, and we were actually planning to pack it just like that, yet hipon didn't feel right to continue it, so we decide to suspend the project and start something else more manageable.

Let's just hope this project could be rebooted sometimes later.
HA!

Grand Steam

Still suspended for now. Project has a good potential, but we need to prioritize something else for now.
just a little reminder for you of how the game looks like.

Montage Roux

Ongoing, slowly but if everything's going according to the plan, it's going to be an interesting project. ^_^

PIXLE mobile porting experiment (collaboration with blue_mc)

He said he didn't want anyone to know yet, but i just don't feel good to not mentioning this project at all. It's still an experiment, so he doesn't want us to expect much of its completion (maybe?). So far so good though. XD

So what now?

What we want to focus most for now, is bringing Koutack to IOS platform. Hipon's doing research on starling and started to prototype things. So pardon us for not showing updates from the time being ^^;

Cheers,
~Laz

Jan 30, 2013

One Game A Month! Ready folks?


Actually i planned this (literally) back on 2012, yet after some discussion, we plan to NOT make games each month. We were planning to make more serious/deep games on 2012, which estimated would done in about 2-3 months. And TURNED OUT, we didn't deliver anything actually. Well, PIXLE, Wonderland Cosa Nostra and Late Lino were released last year, but two of them has already done on 2011, so i'd say, they don't really count.

Dec 14, 2012

End of year news, anyone?

Long time no blog folks. We're not dead or anything, haha.

I've been too busy lately (it's Laz) for even maintaining the Facebook Page. This is already almost end of year... I never forget our projects like Grand Steam, Linoveus Cube tho. But seems like time is running out for us to wrap Late Lino first for christmas and new year.

So most likely we won't launch Grand Steam or Linoveus Cube project this year yet. (I miss Grand Steam!)

Nov 4, 2012

Late Lino

The start

Lino
It's been long time since we started to develop this game and actually finish it. So why now bother to share? Last year we weren't this active updating blog, so we didn't bother to post anything about any progress we made, nor gamedev logs/ diary, though we have posted some teasers to our Facebook page & twitter.

We noticed that we need to share a lot of things since we want more people to know what are we doing  right now, what games will come out, even what do we think about life, jokes, etc. Above all, this way we can learn more to communicate with our potential players/ fanbase. As a small indie game developer team, without publisher/ sponsor we ought to promote and publish the game ourselves, so this is one way to gain exposure, as much as we can.

Alright, back to topic, this game, Late Lino, was started as an entry for Ludum Dare #22, 16th of December 2011. Thinking back, we were keeping an eye on the themes since theme voting, so we had a bit preparation of what theme will be out in the next day. We had little speedy game designing exercise a day before it.

Sep 29, 2012

Linoveus Cube ~part III

hmm now to think about it
he looked like Yuan Shao from DW7
Linoveus Cube has been developed for 1 month. SIGH... We missed 1 week deadline so hard guh. See previous devlogs/report here.

Sep 2, 2012

LudumDare#24: Linoveus Cube ~part II

Continuation of Game development process

screenshot taken at 26th Aug, the second day
See previous part here!

Laz: Okay actually we should have noted what we have done in separate 3 days, because they (clea and hipon) already forgotten what was going on =_= Why the hell i am the only one who remembered the development process?

Aug 29, 2012

LudumDare#24: Linoveus Cube ~part I


Opening

Hey everyone, we’re here again to report something. You know LudumDare right? You will know it anyway after you visited the link so i'll save my time on that.

LudumDare #24 was held on 24~28th of August 2012 (Compo mode ended in 27th, Jam/team mode is 28 which is yesterday). Yeah we were SUPPOSED to submit our game as Jammer and we FAILED, gracefully. So rather than sharing success story (as we were getting asked to) we prefer on making this, our fail story.