Showing posts with label PIXLE II. Show all posts
Showing posts with label PIXLE II. Show all posts

Jan 23, 2014

PIXLE II devlog ~02: We missed you!

Happy new year, folks. Lazcht tuning in!

It's first post since 2014. What's up there? In Jakarta when i live in, some places are still flooded, but luckily not my place (yet).

Been a while i'm not writing here, well we got Chel to cover us up and tell some development shits so we can slack a bit now lol, -edit- Chel is going off for certain time due to some personal problems.

So yeah i was kinda losing my ability to blog or doing networking etc since months ago. Lot of things happened IRL too as i need to adjust stuff to improve my productivity to even better than before.

Currently i'm being greedy working on multiple small projects after PIXLE II is done. some artbooks, collab game, prototype, and Montage Roux (i'll reserve my time later to post about this project, i swear this time)

Also this has been forever since the devlog~01, so maybe you want to read it again (as well myself).

Progress

It's done. Now looking for sponsor, so it might be slight change due to requests (if any). We put some stories to spice up the content, adding more achievements, and 100% completion medal. Fixing tutorials, putting up ingame hints for total newbie.

If you're a sponsor and interested with PIXLE II (and want to try the demo), please contact us right away! ;)

Oct 6, 2013

I Just Wanna Say "HELLO" ! *and some weekly report*



Attention please~
Hello! Vichelyna's here. I'm the newest member of Stellar-0 ;) *cheers*
What am I doing here? Emm.. Just playing around and reporting some of their work~ HAHAHAA*poke their asses*


Jul 26, 2013

PIXLE II devlog ~01: Whoa hello!

screenshot of PIXLE
Been a while like usual, folks! It's me Laz, as usual, reporting things that happens lately. ;)

Remember PIXLE? It's our game that released last year. It got lots of positive feedback, also some great inputs to fill holes in the game design and execution we thought it'd be good for a sequel.

Now we're making this project a sequel! It's more like an enhancement though. As we want to maximize PIXLE's potential without changing too much design.

We're collaborating with blue_mc, the same guy who ports PIXLE to android (port project will be continued after this if things goes as planned). What's hipon doing anyway? Ah he's doing fine in "Koutack iOS" project (not sure if its title will be changed later though), with me as the artist too.