Showing posts with label Flash Game. Show all posts
Showing posts with label Flash Game. Show all posts

Mar 12, 2014

[anuStar] devlog ~05: Goey? and news

Another weekly report is coming~
Last week, Hipon still tweaking the game balance, level design etc. Some things are getting better now. The mechanic become more solid and the dynamics are getting greater. The spawner system comes so satisfying too. But we still discussing for the balancing. Quite hard to finish dat one! Phewww~


But anyway, we're going to make it chaos and lot of humor! You'll find some unique motions from Goey. Like this one ;)


Again, Reijubv must make another sprites for Goey, and Laz still fixing some particle. Clea must compose draft for sfx + bgm stage, and Hipon should implement sprite and next-map-transition. SO much things to do!

Hope everything will done perfectly soon! And see you next week!




Jan 23, 2014

PIXLE II devlog ~02: We missed you!

Happy new year, folks. Lazcht tuning in!

It's first post since 2014. What's up there? In Jakarta when i live in, some places are still flooded, but luckily not my place (yet).

Been a while i'm not writing here, well we got Chel to cover us up and tell some development shits so we can slack a bit now lol, -edit- Chel is going off for certain time due to some personal problems.

So yeah i was kinda losing my ability to blog or doing networking etc since months ago. Lot of things happened IRL too as i need to adjust stuff to improve my productivity to even better than before.

Currently i'm being greedy working on multiple small projects after PIXLE II is done. some artbooks, collab game, prototype, and Montage Roux (i'll reserve my time later to post about this project, i swear this time)

Also this has been forever since the devlog~01, so maybe you want to read it again (as well myself).

Progress

It's done. Now looking for sponsor, so it might be slight change due to requests (if any). We put some stories to spice up the content, adding more achievements, and 100% completion medal. Fixing tutorials, putting up ingame hints for total newbie.

If you're a sponsor and interested with PIXLE II (and want to try the demo), please contact us right away! ;)

Nov 5, 2013

Late Weekly Report for Loooong Weekend *again*

Heyaaa!! Vichelyna's here on weekly report *again* *doh*
Anyway, on Oct 31 2013, Stellar Null was on JCC, Senayan giving some speech *ahem* for Jakarta Game Show 2013. Clea and I were talking about game trend :D *we will upload the slides soon* *after approval* heheee..

(Left to right) - Moderator - Vichelyna - Clea - Anton from TouchTen
Jakarta Game Show 2013 @JCC Senayan, 31Oct'13


But anyway, how's Koutack doin'? We are working hard on Koutack for iPhone 5 resolution support, and new look on menu. We added more menu transitions so it'll be cooooooollllll~ After all, stellarNull reached around 30% better performance for iOS ;)

We really did some good jobs for this week! How bout having some beer to celebrate it? *beer*

Oct 15, 2013

Long Weekend Report



Heya folks! Vichelyna's here~
Hufftt.. Today is the last day of our long weekend in Indonesia and I'm still in front of my laptop and bring Stellar Null's weekly report to you~


Oct 6, 2013

I Just Wanna Say "HELLO" ! *and some weekly report*



Attention please~
Hello! Vichelyna's here. I'm the newest member of Stellar-0 ;) *cheers*
What am I doing here? Emm.. Just playing around and reporting some of their work~ HAHAHAA*poke their asses*


Jul 8, 2012

Wonderland Cosa Nostra released!


At last, Wonderland Cosa Nostra is out yayyy. Play now! (it's free, of course.) 

This is a game we've been developing for almost 3 years (not full-time though), exactly started between Sword of August Project and Outsmart! . An idealist project-- i can say, from us and Elventales Games. 

We hope you liked this game, so enjoy and if you help us to spreading this to your friends, you're SUPER and we'll be so thankful. We welcome any feedbacks, and we even gave you the proper place for it haha.

Some screenshots you might want to see first:



Sidenotes: we wrote some stories about the moments we made this game, you might be interested to check it out! Might also add more later in this blog! Stay tuned folks!

Cya~

Jun 6, 2012

Grand Steam ~log03

So it turned to be me again who is blogging here haha. Thanks for coming here to read, and i am Laz (and later this Grand Steam log is edited by hipon). I tweeted about making sneakpeek video of Grand Steam but ended up to another failure because of some serious mess, so uh... next time, okay? =_=;;

Recent development progress:
- Skill cooldown system implemented
- Battle result implemented
- New character designs, some sprites
- New enemy designs
Grand Steam newest screenshot, name is dummy btw

Let's continue on where we left off last time, about gameplay flow was it?
(See list of Grand Steam's logs here !)