Showing posts with label PIXLE. Show all posts
Showing posts with label PIXLE. Show all posts

Jul 26, 2013

PIXLE II devlog ~01: Whoa hello!

screenshot of PIXLE
Been a while like usual, folks! It's me Laz, as usual, reporting things that happens lately. ;)

Remember PIXLE? It's our game that released last year. It got lots of positive feedback, also some great inputs to fill holes in the game design and execution we thought it'd be good for a sequel.

Now we're making this project a sequel! It's more like an enhancement though. As we want to maximize PIXLE's potential without changing too much design.

We're collaborating with blue_mc, the same guy who ports PIXLE to android (port project will be continued after this if things goes as planned). What's hipon doing anyway? Ah he's doing fine in "Koutack iOS" project (not sure if its title will be changed later though), with me as the artist too.


Apr 18, 2013

Projects news

Long time no see!
Okay, so i just want to inform you guys about our current projects and what's our current plan with them:

Linoveus Cube

Surprisingly, we plan to suspend this project, due to the stress of the design and code mess, hipon said some things about the game should be changed otherwise it will be a failure. But to make that change, means almost to redo all the code from the start, and we decided to not force the project to continue, at least for now.



This is the sneakpeek record from us, personally (it's me Laz) i think it's a beautiful project, but it lacks of balance in ...the design depth. Even though the game was intended to be a Ludum Dare (3 days dev) game, then it transformed to a week game, then to months game, it's feels so hard to finish. Why? Lot of features were being cut down, and we were actually planning to pack it just like that, yet hipon didn't feel right to continue it, so we decide to suspend the project and start something else more manageable.

Let's just hope this project could be rebooted sometimes later.
HA!

Grand Steam

Still suspended for now. Project has a good potential, but we need to prioritize something else for now.
just a little reminder for you of how the game looks like.

Montage Roux

Ongoing, slowly but if everything's going according to the plan, it's going to be an interesting project. ^_^

PIXLE mobile porting experiment (collaboration with blue_mc)

He said he didn't want anyone to know yet, but i just don't feel good to not mentioning this project at all. It's still an experiment, so he doesn't want us to expect much of its completion (maybe?). So far so good though. XD

So what now?

What we want to focus most for now, is bringing Koutack to IOS platform. Hipon's doing research on starling and started to prototype things. So pardon us for not showing updates from the time being ^^;

Cheers,
~Laz

Jan 20, 2012

Happy new year, PIXLE launched!

Folks, sorry for such late and outdated greetings but, happy new year for all of us. 2012 is said to be the end of world or doomsday eh? I'm guessing it's because of SOPA thingy, LOL. okay im not gonna talk about this here XD anyway!

Here goes the coolest news: PIXLE has been launched!

click here to play!

also see the gameplay video played by me.




What's new about us?
A NEW BANNER! (.....:| *um okay..*)
We submitted a game for earlier event of  LudumDare48, then enhanced the game, it's called Late Lino, maybe I'll blog about it sometimes later haha.
We're currently working on 2 flash games, one of them is a collaborative work with Enthrean Guardian (actually some of us are working with them too so XD).

thats it for now, have a nice day! :D
~Lazcht

Nov 30, 2011

Pixle, Timing x Survival experimental game

Hey folks, we have (not really) just finished a game called Pixle. We believe it will be launched soon so stay tuned! Anyway, what's the game about?



General Information
Genre: Timing, Endless, Survival
Engine: Flash Action Script 3
Release Date: TBA
and free to play!

Gameplay

  • keep your Energy up by collecting Green Seeds.
  • avoid Shadow Tunnel.
  • do Combo, more combo means faster speed.
  • go as deep as possible, Distance, Combo, and other aspects will determine your last score.
  • challenge your friends, parents, siblings, enemies or anyone to beat your score!
Screenshots


Teaser video (yes it's super short)