Long time no see!
Okay, so i just want to inform you guys about our current projects and what's our current plan with them:
Surprisingly, we plan to suspend this project, due to the stress of the design and code mess, hipon said some things about the game should be changed otherwise it will be a failure. But to make that change, means almost to redo all the code from the start, and we decided to not force the project to continue, at least for now.
This is the sneakpeek record from us, personally (it's me Laz) i think it's a beautiful project, but it lacks of balance in ...the design depth. Even though the game was intended to be a Ludum Dare (3 days dev) game, then it transformed to a week game, then to months game, it's feels so hard to finish. Why? Lot of features were being cut down, and we were actually planning to pack it just like that, yet
hipon didn't feel right to continue it, so we decide to suspend the project and start something else more manageable.
Let's just hope this project could be rebooted sometimes later.
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HA! |
Still suspended for now. Project has a good potential, but we need to prioritize something else for now.
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just a little reminder for you of how the game looks like. |
Montage Roux
Ongoing, slowly but if everything's going according to the plan, it's going to be an interesting project. ^_^
PIXLE mobile porting experiment (collaboration with blue_mc)
He said he didn't want anyone to know yet, but i just don't feel good to not mentioning this project at all. It's still an experiment, so he doesn't want us to expect much of its completion (maybe?). So far so good though. XD
So what now?
What we want to focus most for now, is bringing
Koutack to IOS platform.
Hipon's doing research on starling and started to prototype things. So pardon us for not showing updates from the time being ^^;
Cheers,
~Laz