Sep 29, 2012

Linoveus Cube ~part III

hmm now to think about it
he looked like Yuan Shao from DW7
Linoveus Cube has been developed for 1 month. SIGH... We missed 1 week deadline so hard guh. See previous devlogs/report here.



Last update/changelog at our facebook page was:
  • bigger screen dimension to 700x500 (old one was 560x400)
  • scroll-able overall map
  • bigger building/object grid
  • more system implemented such as day/night
  • animated buildings added



Hmmm, not much change for the assets since it's almost all done (still need to add some more new things though). Musics are 2/3 done i guess, more interesting SFX are coming too.

Here are our graphical spoils (some already there in Facebook photos /twitter)

testing testing

performance test, building spaaam

Systems implemented/updates :

  • building health /maintain
  • day/night action difference
  • much optimization
  • looot of balancing & adjustments
  • game design enhancement

We tested the game yet we thought something's missing then we brainstormed whole night to decide some things and cut some things to make things faster. We plan to add more features to fill the potential design flaws (some of them are being made):
  • NPC, the guy
  • macro management
  • trading system
  • new resource
  • guiding missions
  • random events for fun
And some fun pics to be shared gahaha, i hope you guys could enjoy it as much as i do.
early designs/concepts
placeholders at early dev stage,
see, Legend of Mana assets XDD
Actually i'm sleepy so i don't have much things to say, so bear with me this time.
OK, stay tuned folks! Thanks for coming. :)

~Laz out!


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