Feb 22, 2013

Koutack released!



Play the Game!


Finally, Koutack is released! It's my first #1GAM (One game a month) game and surprisingly, it turned out good :D

When I started to work on game design, I wanted to make a game that has "minimum design and maximum gameplay". It took me several days to find some inspiration, I got inspiration mostly from traditional game, I didn't remember how exactly the gameplay is, but the goal is to get rid of balls or something until there's only one ball on the stage. After doing some calculation, prototyping and stuff, I'm satisfied with the final result.


Clea also did really good job in Audio, I thought clea would make a bit cheerful music but it turned out really different, but I like it so far, it gives unique feel to the game :D

More screenshots:



Anyway, I'm planning to write a post-mortem of this game, if everything goes smooth it would be here soon!

Hope you enjoy the game!

~hipon

Jan 30, 2013

One Game A Month! Ready folks?


Actually i planned this (literally) back on 2012, yet after some discussion, we plan to NOT make games each month. We were planning to make more serious/deep games on 2012, which estimated would done in about 2-3 months. And TURNED OUT, we didn't deliver anything actually. Well, PIXLE, Wonderland Cosa Nostra and Late Lino were released last year, but two of them has already done on 2011, so i'd say, they don't really count.

Jan 1, 2013

Late Lino released! and testimonies~

Howdy folks, this is our first post in 2013, happy new year! Had quite fun in 2012? We did. And this is another game for you, from us.



As mentioned before in previously, Late Lino was actually game for Ludum Dare #22 entry, 1 year ago (2011). We made some minor changes and actually publish the game for new year gift. Good luck for you, have fun, and let us have even better new year :)