Feb 9, 2014

[anuStar] devlog ~02: The Origin of anuStar

Helloo, it's been a week since I revealed project anuStar for the first time here. Actually we've created a devlog thread on tigsource and we update regularly. However, since I can't leave this blog empty, I should write something on here too...and you can follow me @ricolemba to get extra updates there :D

Actually, I started this project as a side-project, I was playing Gunstar Super Heroes at that time and really enjoyed it. I think I haven't said this, but I'm really obsessed with level design and Treasure's games really excel in that, and I haven't made any game that focuses on level design since Sword of August. I was thinking, it's been a long time, why don't I try making another one? then I made a prototype and Lazcht finally want to take a part. After that, this game now becomes one of stellarNull's official project. yeahh!

This game will mainly focus on level design and boss battles, I try to add unique elements to the game and at the same time I try to not too depend on gimmick. We will mostly innovate in level design, boss design and of course art direction and audio.

We haven't gave a lot of thought about the storyline and I don't think we will add story that much. I originally planned this game to be classic style sidescroller, but we'll see in the future!

I guess that's all I could share for now, see you next time!
~hipon





Feb 3, 2014

[anuStar] devlog ~01: and hipon's 2014 greeting

Hi guys,

hipon's here, a lot of things have happened and *unfinished...* in 2013. Stellar's latest game, PIXLE II, has been completed its development phase and we're still looking for sponsor right now, if everything goes smooth, the game will be released Q1 this year.

Actually, I wasn't much involved in development of PIXLE II, I was focusing in porting Koutack to iOS and for a newbie mobile programmer like me, it's really time consuming and sometimes, it gets reaaally boring because I work with optimization most of the time.

And for the other members, they usually have a lot of freetime after development phase is done.Well, to tell you the truth, I also have some spare time these days.

So, what am I doing in my spare time? please take a look at a gif below..


(some assets credited to Gunstar Heroes and artists at pixeljoint)

the details will be posted later! :D

~hipon

Jan 23, 2014

PIXLE II devlog ~02: We missed you!

Happy new year, folks. Lazcht tuning in!

It's first post since 2014. What's up there? In Jakarta when i live in, some places are still flooded, but luckily not my place (yet).

Been a while i'm not writing here, well we got Chel to cover us up and tell some development shits so we can slack a bit now lol, -edit- Chel is going off for certain time due to some personal problems.

So yeah i was kinda losing my ability to blog or doing networking etc since months ago. Lot of things happened IRL too as i need to adjust stuff to improve my productivity to even better than before.

Currently i'm being greedy working on multiple small projects after PIXLE II is done. some artbooks, collab game, prototype, and Montage Roux (i'll reserve my time later to post about this project, i swear this time)

Also this has been forever since the devlog~01, so maybe you want to read it again (as well myself).

Progress

It's done. Now looking for sponsor, so it might be slight change due to requests (if any). We put some stories to spice up the content, adding more achievements, and 100% completion medal. Fixing tutorials, putting up ingame hints for total newbie.

If you're a sponsor and interested with PIXLE II (and want to try the demo), please contact us right away! ;)