Dec 26, 2012

Some greetings in late 2012

yes, Rob is still working on holiday, except now with mercy.

Happy holiday, folks! 
(we still develop stuff tho, lol.)
Late Lino'll be here THIS year.
~stellar-0

Dec 14, 2012

End of year news, anyone?

Long time no blog folks. We're not dead or anything, haha.

I've been too busy lately (it's Laz) for even maintaining the Facebook Page. This is already almost end of year... I never forget our projects like Grand Steam, Linoveus Cube tho. But seems like time is running out for us to wrap Late Lino first for christmas and new year.

So most likely we won't launch Grand Steam or Linoveus Cube project this year yet. (I miss Grand Steam!)

Nov 4, 2012

Late Lino

The start

Lino
It's been long time since we started to develop this game and actually finish it. So why now bother to share? Last year we weren't this active updating blog, so we didn't bother to post anything about any progress we made, nor gamedev logs/ diary, though we have posted some teasers to our Facebook page & twitter.

We noticed that we need to share a lot of things since we want more people to know what are we doing  right now, what games will come out, even what do we think about life, jokes, etc. Above all, this way we can learn more to communicate with our potential players/ fanbase. As a small indie game developer team, without publisher/ sponsor we ought to promote and publish the game ourselves, so this is one way to gain exposure, as much as we can.

Alright, back to topic, this game, Late Lino, was started as an entry for Ludum Dare #22, 16th of December 2011. Thinking back, we were keeping an eye on the themes since theme voting, so we had a bit preparation of what theme will be out in the next day. We had little speedy game designing exercise a day before it.